CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_personality_malicious_trigger

has_personality_malicious_trigger = yes

game/common/scripted_triggers/00_personality_triggers.txt, line 123 (4 lines). No parameters.

has_personality_malicious_trigger is a scripted trigger in Crusader Kings III, written at line 123 of its file. It takes no parameters: has_personality_malicious_trigger = yes (or no). The game's script calls it in 70 places, among them Unify the Capital Region (decision), Befriend (Scheme) (interaction) and Execute (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
has_personality_malicious_trigger = {
	has_trait_malicious_trigger = yes
	has_trait_benevolent_trigger = no
}

As written in game/common/scripted_triggers/00_personality_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_personality_malicious_trigger.

Activity pulse actions (1)

  • spouse_insults_host

Events (45)

39 more

Scripted triggers inside an event file (5)

  • seduce_ongoing_1001_mockery_trigger
  • seduce_ongoing_1701_trap_trigger
  • seduce_ongoing_5001_mockery_trigger
  • sutiably_evil_person
  • yearly_5001_can_be_jealous_of_trigger

Scripted triggers (1)

Scripted modifiers (AI weights) (1)

  • elector_voting_pattern_traits_feudal_elective_modifier

Customizable localization (10)

  • ComplimentAdjective
  • ComplimentAdjectiveArticle
  • ComplimentAdjectiveTheMostGenitive
  • DeathMessageIntro
  • DeathMessageOutro
  • GeneralTemperament
4 more
  • InsultAdjective
  • InsultAdjectiveArticle
  • InsultBehavior
  • InsultNoun

Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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