
Decision · Ruler Objectives Decisions
Unify the Capital Region
No cost
Unifying all peoples in my region is a worthy and just endeavor!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (6 lines of game script)
has_character_flag = opted_into_tutorial_objectives
house ?= {
NOT = {
has_house_modifier = ruler_objective_region_conquered_modifier
}
}As written in game/common/decisions/tutorial_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
completely_controls_region = custom_ireland
As written in game/common/decisions/tutorial_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (12 lines of game script)
show_as_tooltip = {
dynasty = {
add_dynasty_prestige = 500
}
house = {
add_house_modifier = {
modifier = ruler_objective_region_conquered_modifier
years = 100
}
}
}
trigger_event = tutorial.1002As written in game/common/decisions/tutorial_decisions.txt.
Source: game/common/decisions/tutorial_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.