Scripted trigger
childhood_mean_child_trigger
childhood_mean_child_trigger = yesgame/common/scripted_triggers/00_childhood_triggers.txt, line 159 (8 lines). No parameters.
childhood_mean_child_trigger is a scripted trigger in Crusader Kings III, written at line 159 of its file. It takes no parameters: childhood_mean_child_trigger = yes (or no). The game's script calls it in 6 places, among them Anger Management (event childhood.0007), Petty Vandalism (event fp1_yearly.0571) and The Beast of … (event fp1_yearly.0541). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.
What it checks
One of these
- Has the Trait: Rowdy
or
has_personality_malicious_trigger = yesor
has_personality_dominant_trigger = yesor
Ai compassion at most -20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
childhood_mean_child_trigger = {
OR = {
has_trait = rowdy
has_personality_malicious_trigger = yes
has_personality_dominant_trigger = yes
ai_compassion <= low_negative_ai_value
}
}As written in game/common/scripted_triggers/00_childhood_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls childhood_mean_child_trigger.
Events (4)
- Anger Management
childhood.0007 - Petty Vandalism
fp1_yearly.0571 - The Beast of …
fp1_yearly.0541 - Unwelcome Attention
childhood.0005
Scripted triggers inside an event file (2)
- fp1_0581_wrong_gender_child_wishes_to_fight_trigger
- fp1_0611_aggressive_child_candidate_trigger
Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.