Scripted trigger · All Under Heaven files
has_mandala_capital_trigger
has_mandala_capital_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 187 (3 lines). No parameters.
has_mandala_capital_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 187 of its file. It takes no parameters: has_mandala_capital_trigger = yes (or no). The game's script calls it in 22 places, among them Seize Mandala Temple Complex (decision), Coerce Contribution (Scheme) (interaction) and Leverage Contribution (Scheme) (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
- Their capital province:
has_building_with_flag = mandala_capital_building
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
has_mandala_capital_trigger = {
capital_province ?= { has_building_with_flag = mandala_capital_building }
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_mandala_capital_trigger.
Decisions (1)
Character interactions (4)
Schemes (1)
- Coerce Tributary
Casus belli (1)
Story cycles (1)
- story_mandala
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Scripted effects (1)
Scripted triggers (3)
Script values (2)
- mandala_radiance_value
- odds_their_suzerain_radiance_value
Scripted modifiers (AI weights) (3)
- mandala_devaraja_piety_level_add_weight_modifier
- mandala_devaraja_piety_level_remove_weight_modifier
- turn_subject_into_mandala_acceptance_modifier
House aspirations (4)
- aspect_of_creation
- aspect_of_destruction
- aspect_of_serenity
- aspect_of_trickery
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.