CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Seize Mandala Temple Complex

Seize a Capital Temple Complex located within your De Jure Capital from a Subject

A temple complex fit for a true Devaraja at our doorstep? We should relocate, and expand our power base from there. It should be in the best interest of all loyal subjects.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (12 lines of game script)
government_has_flag = government_is_mandala
any_subject = {
	is_ai = yes
	any_sub_realm_barony = {
		title_province ?= {
			has_building_with_flag = mandala_capital_building
			has_ruined_great_building = no
		}
		kingdom ?= root.capital_county.kingdom
	}
}
has_mandala_capital_trigger = no

As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.

Can be taken when (is_valid) (2 lines of game script)
is_imprisoned = no
is_incapable = no

As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (47 lines of game script)
random_subject = {
	limit = {
		is_ai = yes
		any_sub_realm_barony = {
			kingdom = root.capital_county.kingdom
			title_province = {
				has_building_with_flag = mandala_capital_building
				has_ruined_great_building = no
			}
		}
	}
	random_sub_realm_barony = {
		limit = {
			kingdom = root.capital_county.kingdom
			title_province = {
				has_building_with_flag = mandala_capital_building
				has_ruined_great_building = no
			}
		}
		holder = {
			save_scope_as = previous_holder
		}
		county = {
			save_scope_as = target_county
		}
	}
}
create_title_and_vassal_change = {
	type = returned
	save_scope_as = change
	add_claim_on_loss = yes
}
scope:target_county = {
	change_title_holder = {
		holder = root
		change = scope:change
	}
}
resolve_title_and_vassal_change = scope:change
set_realm_capital = scope:target_county
scope:previous_holder = {
	progress_towards_rival_effect = {
		REASON = rival_seized_mandala_complex
		CHARACTER = root
		OPINION = -50
	}
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.

Source: game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.