Scripted trigger · By God Alone files
government_is_religious_trigger
government_is_religious_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1195 (6 lines). No parameters.
government_is_religious_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1195 of its file. It takes no parameters: government_is_religious_trigger = yes (or no). The game's script calls it in 13 places, among them Bend the Knee to the … (decision), Guide the Christian Church (decision) and Evangelize Personal Tenet (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
One of these
- Government is a Theocratic-type Government
or
Government is unplayable
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
government_is_religious_trigger = {
OR = {
government_has_flag = government_is_theocracy
government_has_flag = government_is_holy_order
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls government_is_religious_trigger.
Decisions (2)
Character interactions (6)
Situations (1)
Events (1)
- Scholar of the Faith
pam_generic_events.0001
Scripted effects (1)
Scripted triggers (1)
Council positions (1)
- Court Chaplain
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.