CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

faith_has_existing_empire_holder_trigger

faith_has_existing_empire_holder_trigger = yes

game/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 57 (22 lines). No parameters.

faith_has_existing_empire_holder_trigger is a scripted trigger in Crusader Kings III, written at line 57 of its file. It takes no parameters: faith_has_existing_empire_holder_trigger = yes (or no). The game's script calls it in 10 places, among them Excommunicate (interaction), Request Excommunication (interaction) and Dissolve Empire (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

The comment above it in the file

We use efg_empire_holders instead of a world scan

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
faith_has_existing_empire_holder_trigger = {
	highest_held_title_tier = tier_empire
	is_independent_ruler = yes
	government_subject_to_faith_empire_trigger = yes
	faith_allows_empire_trigger = yes
	NOT = {
		any_in_global_list = {
			variable = efg_empire_holders
			is_independent_ruler = yes
			highest_held_title_tier >= tier_hegemony
			faith = prev.faith
		}
	}
	any_in_global_list = {
		variable = efg_empire_holders
		NOT = { this = prev }
		is_independent_ruler = yes
		highest_held_title_tier = tier_empire
		government_subject_to_faith_empire_trigger = yes
		faith = prev.faith
	}
}

As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls faith_has_existing_empire_holder_trigger.

Character interactions (2)

Casus belli (1)

Important actions (1)

  • There are too many empires of your faith

Events (2)

On actions (the game's own hooks) (1)

  • yearly_global_pulse

Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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