CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

faith_allows_empire_trigger

faith_allows_empire_trigger = yes

game/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 38 (3 lines). No parameters.

faith_allows_empire_trigger is a scripted trigger in Crusader Kings III, written at line 38 of its file. It takes no parameters: faith_allows_empire_trigger = yes (or no). The game's script calls it in 12 places, among them empire_faith_gate_contested_warning_1 (gui), empire_faith_gate_contested_warning_2 (gui) and empire_faith_gate_contested_warning_3 (gui). Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
faith_allows_empire_trigger = {
	NOT = { faith = { has_doctrine_parameter = unreformed } }
}

As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls faith_allows_empire_trigger.

Buttons of the game's windows (scripted GUIs) (6)

  • empire_faith_gate_contested_warning_1
  • empire_faith_gate_contested_warning_2
  • empire_faith_gate_contested_warning_3
  • empire_faith_gate_hof_check
  • empire_faith_gate_organized_faith_check
  • empire_faith_gate_vassals_check

Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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