CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_create_empire_faith_gate_trigger

can_create_empire_faith_gate_trigger = yes

game/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 43 (12 lines). No parameters.

can_create_empire_faith_gate_trigger is a scripted trigger in Crusader Kings III, written at line 43 of its file. It takes no parameters: can_create_empire_faith_gate_trigger = yes (or no). The game's script calls it in 2 places, among them empire_faith_gate_panel_visible (gui) and rule_title_creation_imperial_power_projection_title_creation_trigger (scripted trigger). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

The comment above it in the file

Rulers subject to the rule must have an organized faith, and other governments pass

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
can_create_empire_faith_gate_trigger = {
	trigger_if = {
		limit = {
			empire_faith_gate_enabled_trigger = yes
			government_subject_to_faith_empire_trigger = yes
		}
		custom_tooltip = {
			text = empire_faith_gate_organized_faith_required
			faith_allows_empire_trigger = yes
		}
	}
}

As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_create_empire_faith_gate_trigger.

Buttons of the game's windows (scripted GUIs) (1)

  • empire_faith_gate_panel_visible

Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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