Scripted trigger
empire_faith_gate_enabled_trigger
empire_faith_gate_enabled_trigger = yesgame/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 6 (6 lines). No parameters.
empire_faith_gate_enabled_trigger is a scripted trigger in Crusader Kings III, written at line 6 of its file. It takes no parameters: empire_faith_gate_enabled_trigger = yes (or no). The game's script calls it in 25 places, among them Excommunicate (interaction), Request Excommunication (interaction) and Dissolve Empire (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
The comment above it in the file
The empire_faith_gate rule is on in either form Fully on, or on with faiths that have no Head of Faith exempt from needing approval
What it checks
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
empire_faith_gate_enabled_trigger = {
OR = {
has_game_rule = empire_faith_gate_on
has_game_rule = empire_faith_gate_no_hof_exempt
}
}As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls empire_faith_gate_enabled_trigger.
Character interactions (2)
Casus belli (1)
Buttons of the game's windows (scripted GUIs) (7)
- empire_faith_gate_contested_warning_1
- empire_faith_gate_contested_warning_2
- empire_faith_gate_contested_warning_3
- empire_faith_gate_hof_check
- empire_faith_gate_organized_faith_check
- empire_faith_gate_panel_visible
1 more
- empire_faith_gate_vassals_check
Events (2)
- empire_faith_gate.0001
- The True Emperor
empire_faith_gate.0002
On actions (the game's own hooks) (5)
- on_game_start
- on_title_destroyed
- on_title_gain
- on_vassal_change
- yearly_global_pulse
Scripted effects (2)
Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.