Scripted effect
efg_recalculate_contested_empire_for_faith_effect
efg_recalculate_contested_empire_for_faith_effect = yesgame/common/scripted_effects/00_empire_faith_gate_effects.txt, line 11 (70 lines). No parameters.
efg_recalculate_contested_empire_for_faith_effect is a scripted effect in Crusader Kings III, written at line 11 of its file. It takes no parameters: efg_recalculate_contested_empire_for_faith_effect = yes. The game's script calls it in 3 places, among them on_title_destroyed (on action), on_title_gain (on action) and on_vassal_change (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_empire_faith_gate_effects.txt.
The comment above it in the file
Scope = reference character whose faith group should be recalculated
What it does
If
Then
- Every in global list:
- Where: Is landed · Highest held Title is at least Empire Rank · Their faith is the same as yours
If
faith_has_existing_empire_holder_trigger = yeshas_contested_empire_trigger = yes- In global list (at least 2):
Then
Else if
- In global list (at least 3):
Then
- Gains the modifier “Challenged Primacy”
- Monthly legitimacy -2/month
Otherwise
- Gains the modifier “Contested Primacy”
- Monthly legitimacy -1/month
Else if
One of these
has_contested_empire_trigger = yesor
Has “efg modifier pending end year” (a variable the game's script sets)
One of these
NOT = { faith_has_existing_empire_holder_trigger = yes }or
None of these
- In global list (at least 2):
Then
- Every in global list:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (70 lines of game script)
efg_recalculate_contested_empire_for_faith_effect = {
if = {
limit = { empire_faith_gate_enabled_trigger = yes }
every_in_global_list = {
variable = efg_empire_holders
limit = {
is_alive = yes
is_landed = yes
highest_held_title_tier >= tier_empire
faith = root.faith
}
save_temporary_scope_as = efg_ruler
if = {
limit = {
faith_has_existing_empire_holder_trigger = yes
has_contested_empire_trigger = yes
# Skip characters still in pending; empire_faith_gate.0002 applies them.
NOT = { exists = var:efg_modifier_pending_end_year }
any_in_global_list = {
variable = efg_empire_holders
efg_same_faith_empire_holder_trigger = yes
count >= 2
}
}
if = {
limit = {
any_in_global_list = {
variable = efg_empire_holders
efg_same_faith_empire_holder_trigger = yes
count >= 4
}
}
add_character_modifier = { modifier = multi_empire_same_faith_penalty_3 }
}
else_if = {
limit = {
any_in_global_list = {
variable = efg_empire_holders
efg_same_faith_empire_holder_trigger = yes
count >= 3
}
}
add_character_modifier = { modifier = multi_empire_same_faith_penalty_2 }
}
else = {
add_character_modifier = { modifier = multi_empire_same_faith_penalty_1 }
}
}
else_if = {
limit = {
OR = {
has_contested_empire_trigger = yes
has_variable = efg_modifier_pending_end_year
}
OR = {
NOT = { faith_has_existing_empire_holder_trigger = yes }
NOT = {
any_in_global_list = {
variable = efg_empire_holders
efg_same_faith_empire_holder_trigger = yes
count >= 2
}
}
}
}
efg_remove_contested_empire_modifiers_effect = yes
}
}
}
}As written in game/common/scripted_effects/00_empire_faith_gate_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls efg_recalculate_contested_empire_for_faith_effect.
On actions (the game's own hooks) (3)
- on_title_destroyed
- on_title_gain
- on_vassal_change
Source: game/common/scripted_effects/00_empire_faith_gate_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.