Scripted trigger
has_contested_empire_trigger
has_contested_empire_trigger = yesgame/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 206 (7 lines). No parameters.
has_contested_empire_trigger is a scripted trigger in Crusader Kings III, written at line 206 of its file. It takes no parameters: has_contested_empire_trigger = yes (or no). The game's script calls it in 9 places, among them Excommunicate (interaction), Request Excommunication (interaction) and Dissolve Empire (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
The comment above it in the file
Any tier of Contested Empire Legitimacy counts
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
has_contested_empire_trigger = {
OR = {
has_character_modifier = multi_empire_same_faith_penalty_1
has_character_modifier = multi_empire_same_faith_penalty_2
has_character_modifier = multi_empire_same_faith_penalty_3
}
}As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_contested_empire_trigger.
Character interactions (2)
Casus belli (1)
Important actions (1)
- There are too many empires of your faith
Events (1)
On actions (the game's own hooks) (1)
- yearly_global_pulse
Scripted effects (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.