CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_contested_empire_trigger

has_contested_empire_trigger = yes

game/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 206 (7 lines). No parameters.

has_contested_empire_trigger is a scripted trigger in Crusader Kings III, written at line 206 of its file. It takes no parameters: has_contested_empire_trigger = yes (or no). The game's script calls it in 9 places, among them Excommunicate (interaction), Request Excommunication (interaction) and Dissolve Empire (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

The comment above it in the file

Any tier of Contested Empire Legitimacy counts

What it checks

  • One of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
has_contested_empire_trigger = {
	OR = {
		has_character_modifier = multi_empire_same_faith_penalty_1
		has_character_modifier = multi_empire_same_faith_penalty_2
		has_character_modifier = multi_empire_same_faith_penalty_3
	}
}

As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_contested_empire_trigger.

Character interactions (2)

Casus belli (1)

Important actions (1)

  • There are too many empires of your faith

On actions (the game's own hooks) (1)

  • yearly_global_pulse

Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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