Scripted effect
efg_remove_contested_empire_modifiers_effect
efg_remove_contested_empire_modifiers_effect = yesgame/common/scripted_effects/00_empire_faith_gate_effects.txt, line 2 (7 lines). No parameters.
efg_remove_contested_empire_modifiers_effect is a scripted effect in Crusader Kings III, written at line 2 of its file. It takes no parameters: efg_remove_contested_empire_modifiers_effect = yes. The game's script calls it in 3 places, among them on_title_destroyed (on action), on_title_gain (on action) and efg_recalculate_contested_empire_for_faith_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_empire_faith_gate_effects.txt.
The comment above it in the file
Empire Faith Gate — scripted effects (scope = character to strip modifiers from)
What it does
- Loses “Contested Primacy”
- Loses “Challenged Primacy”
- Loses “Divided Primacy”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
efg_remove_contested_empire_modifiers_effect = {
remove_character_modifier = multi_empire_same_faith_penalty_1
remove_character_modifier = multi_empire_same_faith_penalty_2
remove_character_modifier = multi_empire_same_faith_penalty_3
remove_variable = efg_grace_period_end_year
remove_variable = efg_modifier_pending_end_year
}As written in game/common/scripted_effects/00_empire_faith_gate_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls efg_remove_contested_empire_modifiers_effect.
On actions (the game's own hooks) (2)
- on_title_destroyed
- on_title_gain
Scripted effects (1)
Source: game/common/scripted_effects/00_empire_faith_gate_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.