Scripted trigger
government_subject_to_faith_empire_trigger
government_subject_to_faith_empire_trigger = yesgame/common/scripted_triggers/00_empire_faith_gate_triggers.txt, line 29 (8 lines). No parameters.
government_subject_to_faith_empire_trigger is a scripted trigger in Crusader Kings III, written at line 29 of its file. It takes no parameters: government_subject_to_faith_empire_trigger = yes (or no). The game's script calls it in 14 places, among them There are too many empires of your faith (important action), empire_faith_gate_contested_warning_1 (gui) and empire_faith_gate_contested_warning_2 (gui). Patch 1.20.1.2, from game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
The comment above it in the file
Subject governments: feudal, clan, tribal, Japan feudal and Soryo Not theocratic, ecclesiastical, adventurer, or republic
What it checks
One of these
- Government is Feudal
or
Government is Clanor
Government is a Tribal-type Governmentor
Government is Sōryō
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
government_subject_to_faith_empire_trigger = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
government_has_flag = government_is_japan_feudal
}
}As written in game/common/scripted_triggers/00_empire_faith_gate_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls government_subject_to_faith_empire_trigger.
Important actions (1)
- There are too many empires of your faith
Buttons of the game's windows (scripted GUIs) (7)
- empire_faith_gate_contested_warning_1
- empire_faith_gate_contested_warning_2
- empire_faith_gate_contested_warning_3
- empire_faith_gate_hof_check
- empire_faith_gate_organized_faith_check
- empire_faith_gate_panel_visible
1 more
- empire_faith_gate_vassals_check
Source: game/common/scripted_triggers/00_empire_faith_gate_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.