Scripted trigger
can_title_have_law_general_trigger
can_title_have_law_general_trigger = yesgame/common/scripted_triggers/00_law_triggers.txt, line 545 (4 lines). No parameters.
can_title_have_law_general_trigger is a scripted trigger in Crusader Kings III, written at line 545 of its file. It takes no parameters: can_title_have_law_general_trigger = yes (or no). The game's script calls it in 13 places, among them Equal (law), Female Only (law) and Female Preference (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
- Title tier at least Duchy
is_temporal_head_of_faith_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
can_title_have_law_general_trigger = {
tier >= tier_duchy
is_temporal_head_of_faith_trigger = no
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_title_have_law_general_trigger.
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.