Scripted trigger
is_temporal_head_of_faith_trigger
is_temporal_head_of_faith_trigger = yesgame/common/scripted_triggers/00_law_triggers.txt, line 540 (4 lines). No parameters.
is_temporal_head_of_faith_trigger is a scripted trigger in Crusader Kings III, written at line 540 of its file. It takes no parameters: is_temporal_head_of_faith_trigger = yes (or no). The game's script calls it in 2 places, among them Temporal Theocratic (law) and can_title_have_law_general_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
- Is the Head of Faith
- Their holder’s faith: Has the Temporal Doctrine
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
is_temporal_head_of_faith_trigger = {
is_head_of_faith = yes
holder.faith = { has_doctrine = doctrine_temporal_head }
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_temporal_head_of_faith_trigger.
Laws (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.