CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

building_cereal_fields_requirement_terrain

building_cereal_fields_requirement_terrain = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 336 (22 lines). No parameters.

building_cereal_fields_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 336 of its file. It takes no parameters: building_cereal_fields_requirement_terrain = yes (or no). The game's script calls it in 18 places, among them apa_survey_bad_harvest (activity pulse), apa_survey_good_harvest (activity pulse) and Barns & Storehouses (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • One of these

    • terrain = farmlands
    • or

      terrain = plains
    • or

      terrain = drylands
    • or

      All of these

      • terrain = floodplains
      • Is not in the graphical east asia region
      • Is not in the Viet Lands region
    • or

      Their county:
      • One of these

        • The county has the modifier “Al-Yamnat”
        • or

          The county has the modifier “Dodekapolis”
    • or

      has_building_or_higher = qanats_05

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
building_cereal_fields_requirement_terrain = {
	OR = {
		terrain = farmlands
		terrain = plains
		terrain = drylands
		AND = {
			terrain = floodplains
			NOR = {
				geographical_region = graphical_east_asia
				geographical_region = custom_viet_lands
			}
		}
		county = {
			OR = {
				has_county_modifier = fertile_desert_mountains_modifier
				has_county_modifier = dodekapolis_modifier
			}
		}

		has_building_or_higher = qanats_05
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_cereal_fields_requirement_terrain.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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