Scripted trigger
ai_wants_low_unity
ai_wants_low_unity = yesgame/common/scripted_triggers/00_ai_value_triggers.txt, line 282 (17 lines). No parameters.
ai_wants_low_unity is a scripted trigger in Crusader Kings III, written at line 282 of its file. It takes no parameters: ai_wants_low_unity = yes (or no). The game's script calls it in 9 places, among them Steer House Unity (decision), Accuse of Decadence (interaction) and Extol Virtuousness (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_ai_value_triggers.txt.
What it checks
- Government is Clan
One of these
All of these
One of these
has_trait_malicious_trigger = yesor
has_trait_dominant_trigger = yes
has_trait_submissive_trigger = nohas_trait_benevolent_trigger = no
or
ai_has_warlike_personality = yesor
Has “conqueror” (a variable the game's script sets)or
has_character_flag = agenda_towards_escalation
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
ai_wants_low_unity = {
government_has_flag = government_is_clan
# To actively decrease Unity, the AI needs the following personality
OR = {
AND = {
OR = {
has_trait_malicious_trigger = yes
has_trait_dominant_trigger = yes
}
has_trait_submissive_trigger = no
has_trait_benevolent_trigger = no
}
ai_has_warlike_personality = yes
has_variable = conqueror
has_character_flag = agenda_towards_escalation
}
}As written in game/common/scripted_triggers/00_ai_value_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ai_wants_low_unity.
Decisions (1)
Character interactions (2)
Events (1)
Scripted triggers (2)
Script values (1)
- adjust_court_position_score_for_unity
Scripted modifiers (AI weights) (2)
- evaluate_action_decreasing_house_unity
- evaluate_action_increasing_house_unity
Source: game/common/scripted_triggers/00_ai_value_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.