CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_trait_dominant_trigger

has_trait_dominant_trigger = yes

game/common/scripted_triggers/00_personality_triggers.txt, line 41 (10 lines). No parameters.

has_trait_dominant_trigger is a scripted trigger in Crusader Kings III, written at line 41 of its file. It takes no parameters: has_trait_dominant_trigger = yes (or no). The game's script calls it in 15 places, among them A Constant Nuisance (event parent.2004), Heir Tutelage: At an Impass (event diplomacy_family.2410) and Heir Tutelage: The Offer (event diplomacy_family.2400). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
has_trait_dominant_trigger = {
	OR = {
		has_trait = arrogant
		has_trait = brave
		has_trait = ambitious
		has_trait = stubborn
		has_trait = bossy
		has_trait = rowdy
	}
}

As written in game/common/scripted_triggers/00_personality_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_trait_dominant_trigger.

Events (6)

Scripted triggers inside an event file (3)

  • court_2401_valid_scope_seller_trigger
  • court_ongoing_1030_dog_lover
  • pam_sf_oblation_child_valid_trigger

Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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