Scripted trigger
has_trait_dominant_trigger
has_trait_dominant_trigger = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 41 (10 lines). No parameters.
has_trait_dominant_trigger is a scripted trigger in Crusader Kings III, written at line 41 of its file. It takes no parameters: has_trait_dominant_trigger = yes (or no). The game's script calls it in 15 places, among them A Constant Nuisance (event parent.2004), Heir Tutelage: At an Impass (event diplomacy_family.2410) and Heir Tutelage: The Offer (event diplomacy_family.2400). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_trait_dominant_trigger = {
OR = {
has_trait = arrogant
has_trait = brave
has_trait = ambitious
has_trait = stubborn
has_trait = bossy
has_trait = rowdy
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_trait_dominant_trigger.
Events (6)
- A Constant Nuisance
parent.2004 - Heir Tutelage: At an Impass
diplomacy_family.2410 - Heir Tutelage: The Offer
diplomacy_family.2400 - Petitioners
guest_intent_coronation_events.0100 - The Comfort of a Friend
friendship.3007 - The Language Barrier
playdate.4001
Scripted triggers inside an event file (3)
- court_2401_valid_scope_seller_trigger
- court_ongoing_1030_dog_lover
- pam_sf_oblation_child_valid_trigger
Scripted effects (2)
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.