Scripted trigger
ai_activity_coronation_check
ai_activity_coronation_check = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 636 (11 lines). No parameters.
ai_activity_coronation_check is a scripted trigger in Crusader Kings III, written at line 636 of its file. It takes no parameters: ai_activity_coronation_check = yes (or no). The game's script calls it in 15 places, among them Blót (activity), Chariot Race (activity) and Feast (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
ai_activity_coronation_check = {
#Every other activity must be blocked until an uncrowned AI crowns themselves
trigger_if = {
limit = {
is_ai = yes
}
NOT = {
has_realm_law = uncrowned
}
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ai_activity_coronation_check.
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.