CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_imperial_policy_event_effect

tgp_imperial_policy_event_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 3327 (7 lines). No parameters.

tgp_imperial_policy_event_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3327 of its file. It takes no parameters: tgp_imperial_policy_event_effect = yes. The game's script calls it in 6 places, among them Banditry Crackdown (law), Defense Mobilization (law) and Disarmament (law). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
tgp_imperial_policy_event_effect = {
	save_scope_as = liege
	every_player = {
		limit = { top_liege = scope:liege }
		trigger_event = tgp_japan_general.9300
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_imperial_policy_event_effect.

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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