Scripted effect
owner_seduce_outcome_become_lovers_option_effects
owner_seduce_outcome_become_lovers_option_effects = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 13332 (63 lines). No parameters.
owner_seduce_outcome_become_lovers_option_effects is a scripted effect in Crusader Kings III, written at line 13332 of its file. It takes no parameters: owner_seduce_outcome_become_lovers_option_effects = yes. The game's script calls it in 15 places, among them Carnal Hunger (event seduce_outcome.2030), In … Chambers (event seduce_outcome.2301) and In Any Other Court (event seduce_outcome.2302). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
- Gains a Lover
reverse_add_opinion = { target = scope:target modifier = romance_opinion opinion = 20 }sacred_shadows_personal_tenet_scheme_reward_effect = yespolyamory_personal_tenet_scheme_reward_effect = yescarnal_exaltation_personal_tenet_scheme_reward_effect = yespam_seduction_piety_reward_effect = yesIf
- Has a Adventurer Government
- Has the Mortal Adoration Perk
- scope:target: Is a ruler
Then
add_contact = scope:targetadd_hook_if_possible_default_length_effect = { TARGET = scope:target TYPE = manipulation_hook }
If
is_close_family_of = scope:target
Then
create_character_memory = { … }
owner_seduce_outcome_success_send_discovery_event_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (63 lines of game script)
owner_seduce_outcome_become_lovers_option_effects = {
show_as_tooltip = { set_relation_lover = scope:target }
add_character_flag = { #to assure that this is when the relationship is set
flag = consummation_and_relationship
days = 10
}
reverse_add_opinion = {
target = scope:target
modifier = romance_opinion
opinion = 20
}
if = {
limit = {
rite = {
rite_has_parameter = piety_gain_from_successful_intrigue_schemes
}
}
add_piety = minor_piety_gain
}
sacred_shadows_personal_tenet_scheme_reward_effect = yes
polyamory_personal_tenet_scheme_reward_effect = yes
carnal_exaltation_personal_tenet_scheme_reward_effect = yes
pam_seduction_piety_reward_effect = yes
if = {
limit = {
has_government = landless_adventurer_government
has_perk = mortal_adoration_perk
scope:target = { is_ruler = yes }
}
add_contact = scope:target
add_hook_if_possible_default_length_effect = {
TARGET = scope:target
TYPE = manipulation_hook
}
}
if = {
limit = {
dynasty ?= {
has_dynasty_perk = fp1_adventure_legacy_2
}
}
add_prestige = fp1_adventure_legacy_2_prestige_value
}
if = {
limit = {
is_close_family_of = scope:target
}
create_character_memory = {
type = seduced_family
participants = {
family_member = scope:target
}
}
}
owner_seduce_outcome_success_send_discovery_event_effect = yes
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls owner_seduce_outcome_become_lovers_option_effects.
Events (15)
- Carnal Hunger
seduce_outcome.2030 - In … Chambers
seduce_outcome.2301 - In Any Other Court
seduce_outcome.2302 - In Vino Voluptas
seduce_outcome.2010 - My … Paramour
seduce_outcome.2307 - My Beloved …
seduce_outcome.2306
9 more
- My Beloved …
seduce_outcome.2308 - Privy Matters
seduce_outcome.2020 - Secret Vows
seduce_outcome.2050 - The Love Letter
seduce_outcome.2305 - The Secret Blessing
seduce_outcome.2000 - Throes of Passion
seduce_outcome.2309 - Under the Open Sky
seduce_outcome.2304 - Unto the Breach
seduce_outcome.2040 - Whispers of the Heart
seduce_outcome.2303
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.