CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

sacred_shadows_personal_tenet_scheme_reward_effect

sacred_shadows_personal_tenet_scheme_reward_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13303 (8 lines). No parameters.

sacred_shadows_personal_tenet_scheme_reward_effect is a scripted effect in Crusader Kings III, written at line 13303 of its file. It takes no parameters: sacred_shadows_personal_tenet_scheme_reward_effect = yes. The game's script calls it in 4 places, among them fabricate_hook_success_effect (scripted effect), owner_seduce_outcome_become_lovers_option_effects (scripted effect) and owner_seduce_outcome_just_sex_effects (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • If the Personal Tenets unlock tenet sacred shadows intrigue scheme fulfillment: Spiritual fulfillment +1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
sacred_shadows_personal_tenet_scheme_reward_effect = {
	if = {
		limit = {
			has_personal_tenet_flag = tenet_sacred_shadows_intrigue_scheme_fulfillment
		}
		change_spiritual_fulfillment = miniscule_spiritual_fulfillment_value
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls sacred_shadows_personal_tenet_scheme_reward_effect.

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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