Scripted effect
successful_abduct_outcome_event_option_effect
successful_abduct_outcome_event_option_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 14391 (15 lines). No parameters.
successful_abduct_outcome_event_option_effect is a scripted effect in Crusader Kings III, written at line 14391 of its file. It takes no parameters: successful_abduct_outcome_event_option_effect = yes. The game's script calls it in 6 places, among them … of Opportunity (event hunt.7410), … of Opportunity (event hunt.7411) and … of Opportunity (event hunt.7412). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
sacred_shadows_personal_tenet_scheme_reward_effect = yesscope:scheme:end_scheme = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
successful_abduct_outcome_event_option_effect = {
if = {
limit = {
rite = {
rite_has_parameter = piety_gain_from_successful_intrigue_schemes
}
}
add_piety = minor_piety_gain
}
sacred_shadows_personal_tenet_scheme_reward_effect = yes
scope:scheme ?= {
end_scheme = yes
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls successful_abduct_outcome_event_option_effect.
Events (6)
- … of Opportunity
hunt.7410 - … of Opportunity
hunt.7411 - … of Opportunity
hunt.7412 - Abduct: Highway Attack
abduct_outcome.2001 - Abduct: Under Way
abduct_outcome.2002 - Abduct: Unwelcome Guests
abduct_outcome.2003
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.