Scripted effect
owner_seduce_outcome_success_send_discovery_event_effect
owner_seduce_outcome_success_send_discovery_event_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 13291 (11 lines). No parameters.
owner_seduce_outcome_success_send_discovery_event_effect is a scripted effect in Crusader Kings III, written at line 13291 of its file. It takes no parameters: owner_seduce_outcome_success_send_discovery_event_effect = yes. The game's script calls it in 2 places, among them owner_seduce_outcome_become_lovers_option_effects (scripted effect) and owner_seduce_outcome_just_sex_effects (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
owner_seduce_outcome_success_send_discovery_event_effect = {
hidden_effect = {
if = {
limit = { exists = scope:scheme_discovered }
trigger_event = {
id = seduce_outcome.2900
days = 3
}
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls owner_seduce_outcome_success_send_discovery_event_effect.
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.