CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

owner_seduce_outcome_success_send_discovery_event_effect

owner_seduce_outcome_success_send_discovery_event_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13291 (11 lines). No parameters.

owner_seduce_outcome_success_send_discovery_event_effect is a scripted effect in Crusader Kings III, written at line 13291 of its file. It takes no parameters: owner_seduce_outcome_success_send_discovery_event_effect = yes. The game's script calls it in 2 places, among them owner_seduce_outcome_become_lovers_option_effects (scripted effect) and owner_seduce_outcome_just_sex_effects (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
owner_seduce_outcome_success_send_discovery_event_effect = {
	hidden_effect = {
		if = {
			limit = { exists = scope:scheme_discovered }
			trigger_event = {
				id = seduce_outcome.2900
				days = 3
			}
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls owner_seduce_outcome_success_send_discovery_event_effect.

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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