Scripted effect · By God Alone files
pam_seduction_piety_reward_effect
pam_seduction_piety_reward_effect = yesgame/common/scripted_effects/pam_effects.txt, line 12366 (6 lines). No parameters.
pam_seduction_piety_reward_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12366 of its file. It takes no parameters: pam_seduction_piety_reward_effect = yes. The game's script calls it in 2 places, among them owner_seduce_outcome_become_lovers_option_effects (scripted effect) and owner_seduce_outcome_just_sex_effects (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
PAM - Carnal Exaltation: piety for a successful seduce scheme
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
pam_seduction_piety_reward_effect = {
if = {
limit = { rite = { rite_has_parameter = piety_from_seduction_active } }
add_piety = medium_piety_gain
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_seduction_piety_reward_effect.
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.