CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_seduction_piety_reward_effect

pam_seduction_piety_reward_effect = yes

game/common/scripted_effects/pam_effects.txt, line 12366 (6 lines). No parameters.

pam_seduction_piety_reward_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12366 of its file. It takes no parameters: pam_seduction_piety_reward_effect = yes. The game's script calls it in 2 places, among them owner_seduce_outcome_become_lovers_option_effects (scripted effect) and owner_seduce_outcome_just_sex_effects (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

PAM - Carnal Exaltation: piety for a successful seduce scheme

What it does

  • If

    • Their rite: The rite has Gain Piety from successful Seduce Schemes

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
pam_seduction_piety_reward_effect = {
	if = {
		limit = { rite = { rite_has_parameter = piety_from_seduction_active } }
		add_piety = medium_piety_gain
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_seduction_piety_reward_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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