CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

on_white_peace_faction_revolt_war

on_white_peace_faction_revolt_war = yes

game/common/scripted_effects/00_war_effects.txt, line 1219 (29 lines). No parameters.

on_white_peace_faction_revolt_war is a scripted effect in Crusader Kings III, written at line 1219 of its file. It takes no parameters: on_white_peace_faction_revolt_war = yes. The game's script calls it in 12 places, among them Assassin Dissolution (casus belli), Ceremonial Claimant Faction (casus belli) and Claimant Faction (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.

The comment above it in the file

Add revoke reason on all faction-members if they white peace a revolt-war

What it does

  • If

    a check the game hides

    Then

    • scope:attacker.joined_faction › Every faction member:
    • scope:current_faction:
      • add_faction_discontent = -200

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
on_white_peace_faction_revolt_war = {
	if = {
		limit = { exists = scope:attacker.joined_faction  }
		scope:attacker.joined_faction = {
			save_scope_as = current_faction
			every_faction_member = {
				if = {
					limit = {
						exists = scope:current_faction # Can get destroyed as we loop through
					}
					leave_faction_with_cooldown_effect = {
						FACTION = scope:current_faction
						YEARS = faction_war_white_peace_cooldown
					}
				}
				else = {
					add_faction_cooldown_effect = { YEARS = faction_war_white_peace_cooldown }
				}
				scope:defender = {
					add_opinion = {
						target = prev
						modifier = vassal_wp_faction_revolt_war
					}
				}
			}
		}
		scope:current_faction ?= { add_faction_discontent = -200 }
	}
}

As written in game/common/scripted_effects/00_war_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls on_white_peace_faction_revolt_war.

Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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