Scripted effect
leave_faction_with_cooldown_effect
leave_faction_with_cooldown_effect = { FACTION = … YEARS = … }game/common/scripted_effects/00_faction_effects.txt, line 55 (4 lines). Parameters: $FACTION$, $YEARS$.
leave_faction_with_cooldown_effect is a scripted effect in Crusader Kings III, written at line 55 of its file. A call passes 2 parameters: FACTION and YEARS. The game's script calls it in 27 places, among them Imperial Policy Faction (casus belli), Install Ruling Regent (casus belli) and Liberty Faction (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_faction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
leave_faction_with_cooldown_effect = {
leave_faction = $FACTION$
add_faction_cooldown_effect = { YEARS = $YEARS$ }
}As written in game/common/scripted_effects/00_faction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls leave_faction_with_cooldown_effect.
Casus belli (4)
Events (19)
- …: … Dissidents
councillor_spouse_learning.2001 - …: Divide and Conquer
councillor_spouse_intrigue.1005 - …: Opposition Research
councillor_spouse_intrigue.1004 - An Appeal to Ambition
stewardship_duty.4012 - An Appeal to Greed
stewardship_duty.4011 - An Appeal to Piety
stewardship_duty.4014
13 more
- An Appeal to Pride
stewardship_duty.4013 - Befriend: Mutual Understanding
befriend_outcome.2006 - bishop.1011
- Conspirators at Court
prelude_events.0020 - In Line!
cultural_festival.2090 - Intimidation Tactics
bp1_yearly.7056 - The Last Day
yearly.7001 - The Last Day
yearly.7004 - Vassal Factionalism
stewardship_duty.4010 - Vassal Renounces Faction
stewardship_duty.4015 - Vassal Renounces Faction
stewardship_duty.4016 - Vassal Renounces Faction
stewardship_duty.4017 - Vassal Renounces Faction
stewardship_duty.4018
Scripted effects inside an event file (2)
- diarchy_1721_successful_swing_resolve_effect
- prelude_events_0020_weaken_faction_effect
Scripted effects (2)
Source: game/common/scripted_effects/00_faction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.