CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

leave_faction_with_cooldown_effect

leave_faction_with_cooldown_effect = { FACTION = … YEARS = … }

game/common/scripted_effects/00_faction_effects.txt, line 55 (4 lines). Parameters: $FACTION$, $YEARS$.

leave_faction_with_cooldown_effect is a scripted effect in Crusader Kings III, written at line 55 of its file. A call passes 2 parameters: FACTION and YEARS. The game's script calls it in 27 places, among them Imperial Policy Faction (casus belli), Install Ruling Regent (casus belli) and Liberty Faction (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_faction_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
leave_faction_with_cooldown_effect = {
	leave_faction = $FACTION$
	add_faction_cooldown_effect = { YEARS = $YEARS$ }
}

As written in game/common/scripted_effects/00_faction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls leave_faction_with_cooldown_effect.

Events (19)

13 more

Scripted effects inside an event file (2)

  • diarchy_1721_successful_swing_resolve_effect
  • prelude_events_0020_weaken_faction_effect

Source: game/common/scripted_effects/00_faction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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