CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

add_faction_cooldown_effect

add_faction_cooldown_effect = { YEARS = … }

game/common/scripted_effects/00_faction_effects.txt, line 41 (13 lines). Parameters: $YEARS$.

add_faction_cooldown_effect is a scripted effect in Crusader Kings III, written at line 41 of its file. A call passes 1 parameter: YEARS. The game's script calls it in 15 places, among them Imperial Policy Faction (casus belli), Install Ruling Regent (casus belli) and Liberty Faction (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_faction_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
add_faction_cooldown_effect = {
	if = {
		limit = { is_landless_adventurer = no }
		custom_description = {
			text = faction_cooldown_effect
			value = $YEARS$
			add_character_flag = {
				flag = joining_faction_block
				years = $YEARS$
			}
		}
	}
}

As written in game/common/scripted_effects/00_faction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_faction_cooldown_effect.

Source: game/common/scripted_effects/00_faction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?