Scripted effect
add_faction_cooldown_effect
add_faction_cooldown_effect = { YEARS = … }game/common/scripted_effects/00_faction_effects.txt, line 41 (13 lines). Parameters: $YEARS$.
add_faction_cooldown_effect is a scripted effect in Crusader Kings III, written at line 41 of its file. A call passes 1 parameter: YEARS. The game's script calls it in 15 places, among them Imperial Policy Faction (casus belli), Install Ruling Regent (casus belli) and Liberty Faction (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_faction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
add_faction_cooldown_effect = {
if = {
limit = { is_landless_adventurer = no }
custom_description = {
text = faction_cooldown_effect
value = $YEARS$
add_character_flag = {
flag = joining_faction_block
years = $YEARS$
}
}
}
}As written in game/common/scripted_effects/00_faction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_faction_cooldown_effect.
Casus belli (4)
Events (1)
- The … Peace
hold_court.8260
Scripted effects inside an event file (1)
- tour_demand_accepted_effect
Scripted effects (9)
Source: game/common/scripted_effects/00_faction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.