Scripted effect
petition_liege_0101_faction_dismantle_effect
petition_liege_0101_faction_dismantle_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 463 (57 lines). No parameters.
petition_liege_0101_faction_dismantle_effect is a scripted effect in Crusader Kings III, written at line 463 of its file. It takes no parameters: petition_liege_0101_faction_dismantle_effect = yes. The game's script calls it in 1 place, among them petition_type_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Faction War
What it does
- scope:petition_liege: Stress and fulfillment impact: by trait: Shy +20, Diplomat -15
scope:vassal_faction:faction_target = { … }If
None of these
- Any faction member:
THIS = scope:vassal_faction.special_character
- Any faction member:
Then
special_character = { … }
If
faction_is_at_war = no
Then
- Every member of the … (…) targeting …:
add_faction_cooldown_effect = { YEARS = faction_war_white_peace_cooldown }- Opinion: Angry (-10)
destroy_faction = yes
Otherwise
- Every member of the … (…) targeting …:
add_faction_cooldown_effect = { YEARS = faction_war_defeat_cooldown }- Opinion: Angry (-25)
faction_war = { end_war = defender }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (57 lines of game script)
petition_liege_0101_faction_dismantle_effect = {
scope:petition_liege = {
stress_and_fulfillment_impact = {
shy = minor_stress_impact_gain
diplomat = minor_stress_impact_loss
}
}
scope:vassal_faction = {
faction_target = {
add_opinion = {
target = ROOT
modifier = grateful_opinion
opinion = 10
}
}
if = {
limit = {
exists = special_character
NOT = {
any_faction_member = { THIS = scope:vassal_faction.special_character }
}
}
special_character = {
add_opinion = {
target = scope:petition_liege
modifier = angry_opinion
opinion = -10
}
}
}
if = {
limit = { faction_is_at_war = no }
every_faction_member = {
custom = hold_court_8260_faction_member_tt
add_faction_cooldown_effect = { YEARS = faction_war_white_peace_cooldown }
add_opinion = {
target = scope:petition_liege
modifier = angry_opinion
opinion = -10
}
}
destroy_faction = yes
}
else = {
every_faction_member = {
custom = hold_court_8260_faction_member_tt
add_faction_cooldown_effect = { YEARS = faction_war_defeat_cooldown }
add_opinion = {
target = scope:petition_liege
modifier = angry_opinion
opinion = -25
}
}
faction_war = { end_war = defender }
}
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_faction_dismantle_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.