Scripted effect
petition_liege_0101_petitioner_blocked_from_factions_effect
petition_liege_0101_petitioner_blocked_from_factions_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 1148 (6 lines). No parameters.
petition_liege_0101_petitioner_blocked_from_factions_effect is a scripted effect in Crusader Kings III, written at line 1148 of its file. It takes no parameters: petition_liege_0101_petitioner_blocked_from_factions_effect = yes. The game's script calls it in 2 places, among them Petition: Gold (event petition_liege.0101) and petition_liege_0205_carry_out_effects_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Remove petitioner from factions
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
petition_liege_0101_petitioner_blocked_from_factions_effect = {
scope:petition_vassal = {
leave_faction = joined_faction
add_faction_cooldown_effect = { YEARS = 10 }
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_0101_petitioner_blocked_from_factions_effect.
Events (1)
- Petition: Gold
petition_liege.0101
Scripted effects inside an event file (1)
- petition_liege_0205_carry_out_effects_effect
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.