CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

on_lost_request_revolt_war

on_lost_request_revolt_war = yes

game/common/scripted_effects/00_war_effects.txt, line 1190 (27 lines). No parameters.

on_lost_request_revolt_war is a scripted effect in Crusader Kings III, written at line 1190 of its file. It takes no parameters: on_lost_request_revolt_war = yes. The game's script calls it in 2 places, among them Japan refused ritsuryo (casus belli) and Rebellion (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.

The comment above it in the file

Imprison all revolters on lost request revolt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (27 lines of game script)
on_lost_request_revolt_war = {
	war = {
		every_war_attacker = {
			limit = {
				exists = liege
				any_liege_or_above = { this = scope:defender }
			}
			if = {
				limit = { is_imprisoned = no }
				hard_imprison_character_effect = {
					TARGET = this
					IMPRISONER = scope:defender
				}
			}
			if = {
				limit = { liege = scope:defender }
				add_faction_cooldown_effect = { YEARS = faction_war_defeat_cooldown }
			}
			scope:defender = {
				add_opinion = {
					target = prev
					modifier = vassal_lost_faction_revolt_war
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_war_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls on_lost_request_revolt_war.

Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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