Scripted effect · By God Alone files
conversion_tenet_acts_of_the_apostles_effect
conversion_tenet_acts_of_the_apostles_effect = yesgame/common/scripted_effects/pam_effects.txt, line 1366 (76 lines). No parameters.
conversion_tenet_acts_of_the_apostles_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1366 of its file. It takes no parameters: conversion_tenet_acts_of_the_apostles_effect = yes. The game's script calls it in 7 places, among them Attempt to Convert (interaction), Compel Conversion (interaction) and Demand Conversion (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
scope:puppet_or_actor:If
- Their rite: The rite has Converting Characters grants 50 ; your Court Chaplain converting a County grants 100 and 5
is_valid_for_legitimacy_change = yes
Then
- Gains 50 Legitimacy
If
- The Personal Tenets unlock tenet acts of apostles fulfillment from converts
- scope:recipient: Is landed
Then
- Spiritual fulfillment +10
- Else, if the Personal Tenets unlock tenet acts of apostles fulfillment from converts: Spiritual fulfillment +3
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (76 lines of game script)
conversion_tenet_acts_of_the_apostles_effect = {
scope:puppet_or_actor = {
if = {
limit = { # Legitimacy if core to the faith
rite = {
rite_has_parameter = tenet_acts_of_apostles_legitimacy_from_converts
}
is_valid_for_legitimacy_change = yes
}
send_interface_toast = {
title = conversion_tenet_acts_of_the_apostles_effect_legitimacy_tt
left_icon = scope:puppet_or_actor
add_legitimacy = minor_legitimacy_gain
}
}
if = {
limit = { # SP if personal tenet - converting the mighty pays more
has_personal_tenet_flag = tenet_acts_of_apostles_fulfillment_from_converts
scope:recipient ?= { is_landed = yes }
}
send_interface_toast = {
title = conversion_tenet_acts_of_the_apostles_effect_sp_tt
left_icon = scope:puppet_or_actor
change_spiritual_fulfillment = major_spiritual_fulfillment_value
}
}
else_if = {
limit = {
has_personal_tenet_flag = tenet_acts_of_apostles_fulfillment_from_converts
}
send_interface_toast = {
title = conversion_tenet_acts_of_the_apostles_effect_sp_tt
left_icon = scope:puppet_or_actor
change_spiritual_fulfillment = minor_spiritual_fulfillment_value
}
}
if = {
limit = { # Piety if core to the faith, scaled steeply by the convert's rank
rite = { rite_has_parameter = tenet_acts_of_apostles_piety_from_converts }
scope:recipient ?= { highest_held_title_tier >= tier_barony }
}
send_interface_toast = {
title = conversion_tenet_acts_of_the_apostles_effect_piety_tt
left_icon = scope:puppet_or_actor
add_piety = pam_acts_conversion_piety_value
}
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:puppet_or_actor = {
rite = { rite_has_parameter = tenet_acts_of_apostles_legitimacy_from_converts }
is_valid_for_legitimacy_change = yes
}
}
scope:actor = {
send_interface_toast = {
title = conversion_tenet_acts_of_the_apostles_effect_legitimacy_tt_puppeteer
left_icon = scope:puppet_or_actor
}
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:puppet_or_actor = { has_personal_tenet_flag = tenet_acts_of_apostles_fulfillment_from_converts }
}
scope:actor = {
send_interface_toast = {
title = conversion_tenet_acts_of_the_apostles_effect_sp_tt_puppeteer
left_icon = scope:puppet_or_actor
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls conversion_tenet_acts_of_the_apostles_effect.
Character interactions (7)
- Attempt to Convert
- Compel Conversion
- Demand Conversion
- Demand Conversion
- Demand Conversion
- Demand Conversion
1 more
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.