CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Coronations files

ach_host_intent_rewards_effect

ach_host_intent_rewards_effect = yes

game/common/scripted_effects/10_ach_effects.txt, line 3392 (47 lines). No parameters.

ach_host_intent_rewards_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 3392 of its file. It takes no parameters: ach_host_intent_rewards_effect = yes. The game's script calls it in 1 place, among them Celebration's End (event coronation_events.0311). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (47 lines of game script)
ach_host_intent_rewards_effect = {
	if = {
		limit = {
			scope:activity.activity_host = { has_variable = host_had_intent_reward }
		}
		switch = {
			trigger = scope:activity.activity_host.var:host_had_intent_reward
			flag:cultural_acceptance = {
				ach_cultural_acceptance_host_reward_effect = yes
			}
			flag:opinion_gain = {
				ach_opinion_gain_host_reward_effect = yes
			}
			flag:legitimacy_and_prestige_gain = {
				ach_legitimacy_and_prestige_gain_host_reward_effect = yes
			}
			flag:prevent_faction_joining = {
				ach_prevent_faction_joining_host_reward_effect = yes
			}
			flag:easier_imprisonment = {
				ach_easier_imprisonment_host_reward_effect = yes
			}
			flag:stress = {
				ach_stress_host_reward_effect = yes
			}
			flag:better_councillors = {
				ach_better_councillors_host_reward_effect = yes
			}
			flag:vassal_development_boost = {
				ach_vassal_development_boost_host_reward_effect = yes
			}
			flag:vassal_defensive_boost = {
				ach_vassal_defensive_boost_host_reward_effect = yes
			}
			flag:artifact_boost = {
				root = { ach_artifact_boost_host_reward_effect = yes }
			}
			flag:host_development_boost = {
				root = { ach_host_development_boost_host_reward_effect = yes }
			}
			flag:host_defense_boost = {
				root = { ach_host_defense_boost_host_reward_effect = yes }
			}
		}
			
	}
}

As written in game/common/scripted_effects/10_ach_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ach_host_intent_rewards_effect.

Events (1)

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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