Scripted effect · Coronations files
ach_prevent_faction_joining_host_reward_effect
ach_prevent_faction_joining_host_reward_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 4056 (222 lines). No parameters.
ach_prevent_faction_joining_host_reward_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 4056 of its file. It takes no parameters: ach_prevent_faction_joining_host_reward_effect = yes. The game's script calls it in 1 place, among them ach_host_intent_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
- Every in list:
- Gains the modifier “Weakened Detractor: Factions” for 10 years
- Intrigue -1
- Martial -1
- Stewardship -1
- Learning -1
- Diplomacy -1
- Gains the modifier “Weakened Detractor: Factions” for 10 years
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
ach_prevent_faction_joining_host_reward_effect = {
switch = {
trigger = scope:activity.activity_host.var:reward_tier
1 = {
ordered_attending_character = {
order_by = coronation_detractor_sort_value
position = 4
limit = {
this != scope:activity.activity_host
is_ai = yes
is_vassal_of = scope:activity.activity_host
is_in_guest_subset = { name = detractor }
}
save_scope_as = first_reward_target
add_to_list = faction_rewards
}
}
2 = {
ordered_attending_character = {
order_by = coronation_detractor_sort_value
position = 3
limit = {
this != scope:activity.activity_host
is_ai = yes
is_vassal_of = scope:activity.activity_host
is_in_guest_subset = { name = detractor }
}
save_scope_as = first_reward_target
add_to_list = faction_rewards
}
ordered_attending_character = {
order_by = coronation_detractor_sort_value
position = 3
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
is_ai = yes
is_vassal_of = scope:activity.activity_host
is_in_guest_subset = { name = detractor }
}
save_scope_as = second_reward_target
add_to_list = faction_rewards
}
}
3 = {
ordered_attending_character = {
order_by = coronation_detractor_sort_value
position = 4
limit = {
this != scope:activity.activity_host
is_ai = yes
is_vassal_of = scope:activity.activity_host
is_in_guest_subset = { name = detractor }
}
save_scope_as = first_reward_target
add_to_list = faction_rewards
}
ordered_attending_character = {
order_by = coronation_detractor_sort_value
position = 3
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
is_ai = yes
is_vassal_of = scope:activity.activity_host
is_in_guest_subset = { name = detractor }
}
save_scope_as = second_reward_target
add_to_list = faction_rewards
}
ordered_attending_character = {
order_by = coronation_detractor_sort_value
position = 2
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
this != scope:second_reward_target
is_ai = yes
is_vassal_of = scope:activity.activity_host
is_in_guest_subset = { name = detractor }
}
save_scope_as = third_reward_target
add_to_list = faction_rewards
}
}
4 = {
ordered_attending_character = {
order_by = coronation_detractor_sort_value
position = 4
limit = {
this != scope:activity.activity_host
is_ai = yes
is_vassal_of = scope:activity.activity_host
is_in_guest_subset = { name = detractor }
}
save_scope_as = first_reward_target
add_to_list = faction_rewards
}
ordered_attending_character = {
order_by = coronation_detractor_sort_value
position = 3
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
is_ai = yes
is_vassal_of = scope:activity.activity_host
is_in_guest_subset = { name = detractor }
}
save_scope_as = second_reward_target
add_to_list = faction_rewards
}
ordered_attending_character = {
order_by = coronation_detractor_sort_value
position = 2
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
this != scope:second_reward_target
is_ai = yes
is_vassal_of = scope:activity.activity_hostAs written in game/common/scripted_effects/10_ach_effects.txt.
The first 120 of its 222 lines; the rest is in game/common/scripted_effects/10_ach_effects.txt from line 4056.
Where it is used
Every place in common/, events/ and history/ that calls ach_prevent_faction_joining_host_reward_effect.
Scripted effects (1)
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.