Scripted effect · Coronations files
ach_opinion_gain_host_reward_effect
ach_opinion_gain_host_reward_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 3649 (188 lines). No parameters.
ach_opinion_gain_host_reward_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 3649 of its file. It takes no parameters: ach_opinion_gain_host_reward_effect = yes. The game's script calls it in 1 place, among them ach_host_intent_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
- Every in list: Opinion: A Very Impressed Attendee (+25)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
ach_opinion_gain_host_reward_effect = {
switch = {
trigger = scope:activity.activity_host.var:reward_tier
1 = {
scope:activity = {
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
is_ai = yes
}
save_scope_as = first_reward_target
add_to_list = opinion_rewards
}
}
}
2 = {
scope:activity = {
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
is_ai = yes
}
save_scope_as = first_reward_target
add_to_list = opinion_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
is_ai = yes
}
save_scope_as = second_reward_target
add_to_list = opinion_rewards
}
}
}
3 = {
scope:activity = {
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
is_ai = yes
}
save_scope_as = first_reward_target
add_to_list = opinion_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
is_ai = yes
}
save_scope_as = second_reward_target
add_to_list = opinion_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
this != scope:second_reward_target
is_ai = yes
}
save_scope_as = third_reward_target
add_to_list = opinion_rewards
}
}
}
4 = {
scope:activity = {
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
is_ai = yes
}
save_scope_as = first_reward_target
add_to_list = opinion_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
is_ai = yes
}
save_scope_as = second_reward_target
add_to_list = opinion_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
this != scope:second_reward_target
is_ai = yes
}
save_scope_as = third_reward_target
add_to_list = opinion_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
this != scope:second_reward_target
this != scope:third_reward_target
is_ai = yes
}
save_scope_as = fourth_reward_target
add_to_list = opinion_rewards
}
}
}
5 = {As written in game/common/scripted_effects/10_ach_effects.txt.
The first 120 of its 188 lines; the rest is in game/common/scripted_effects/10_ach_effects.txt from line 3649.
Where it is used
Every place in common/, events/ and history/ that calls ach_opinion_gain_host_reward_effect.
Scripted effects (1)
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.