CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Coronations files

ach_stress_host_reward_effect

ach_stress_host_reward_effect = yes

game/common/scripted_effects/10_ach_effects.txt, line 4547 (204 lines). No parameters.

ach_stress_host_reward_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 4547 of its file. It takes no parameters: ach_stress_host_reward_effect = yes. The game's script calls it in 1 place, among them ach_host_intent_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

What it does

  • Every in list: Gains 60 Stress

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
ach_stress_host_reward_effect = {
	switch = {
		trigger = scope:activity.activity_host.var:reward_tier
		1 = {
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 5
				limit = {
					this != scope:activity.activity_host
					is_ai = yes
					is_in_guest_subset = { name = detractor }
				}		
				save_scope_as = first_reward_target
				add_to_list = faction_rewards
			}
		}
		2 = {
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 5
				limit = {
					this != scope:activity.activity_host
					is_ai = yes
					is_in_guest_subset = { name = detractor }
				}
				save_scope_as = first_reward_target
				add_to_list = faction_rewards
			}
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 4
				limit = {
					this != scope:activity.activity_host
					this != scope:first_reward_target
					is_ai = yes
					is_in_guest_subset = { name = detractor }
				}
				save_scope_as = second_reward_target
				add_to_list = faction_rewards
			}
		}
		3 = {
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 5
				limit = {
					this != scope:activity.activity_host
					is_ai = yes
					is_in_guest_subset = { name = detractor }
				}
				save_scope_as = first_reward_target
				add_to_list = faction_rewards
			}
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 4
				limit = {
					this != scope:activity.activity_host
					this != scope:first_reward_target
					is_ai = yes
					is_in_guest_subset = { name = detractor }
				}
				save_scope_as = second_reward_target
				add_to_list = faction_rewards
			}
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 3
				limit = {
					this != scope:activity.activity_host
					this != scope:first_reward_target
					this != scope:second_reward_target
					is_ai = yes
					is_in_guest_subset = { name = detractor }
				}
				save_scope_as = third_reward_target
				add_to_list = faction_rewards
			}
		}
		4 = {
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 5
				limit = {
					this != scope:activity.activity_host
					is_ai = yes
					is_in_guest_subset = { name = detractor }
				}
				save_scope_as = first_reward_target
				add_to_list = faction_rewards
			}
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 4
				limit = {
					this != scope:activity.activity_host
					this != scope:first_reward_target
					is_ai = yes
					is_in_guest_subset = { name = detractor }
				}
				save_scope_as = second_reward_target
				add_to_list = faction_rewards
			}
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 3
				limit = {
					this != scope:activity.activity_host
					this != scope:first_reward_target
					this != scope:second_reward_target
					is_ai = yes
					is_in_guest_subset = { name = detractor }
				}
				save_scope_as = third_reward_target
				add_to_list = faction_rewards
			}
			ordered_attending_character = {
				order_by = coronation_detractor_sort_value
				position = 2
				limit = {

As written in game/common/scripted_effects/10_ach_effects.txt.

The first 120 of its 204 lines; the rest is in game/common/scripted_effects/10_ach_effects.txt from line 4547.

Where it is used

Every place in common/, events/ and history/ that calls ach_stress_host_reward_effect.

Scripted effects (1)

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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