Scripted effect · Coronations files
ach_host_development_boost_host_reward_effect
ach_host_development_boost_host_reward_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 5698 (265 lines). No parameters.
ach_host_development_boost_host_reward_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 5698 of its file. It takes no parameters: ach_host_development_boost_host_reward_effect = yes. The game's script calls it in 1 place, among them ach_host_intent_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
- Every in list:
- Development level in the county increases by +2
- The county gains the modifier “Exalt Crown: Development” for 20 years
- Development Growth +0.05/month
- Development Growth +10%
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
ach_host_development_boost_host_reward_effect = {
switch = {
trigger = scope:activity.activity_host.var:reward_tier
1 = {
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
save_scope_as = first_reward_target
add_to_list = county_rewards
}
}
2 = {
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
save_scope_as = first_reward_target
add_to_list = county_rewards
}
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
limit = {
this != scope:first_reward_target
}
save_scope_as = second_reward_target
add_to_list = county_rewards
}
}
3 = {
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
save_scope_as = first_reward_target
add_to_list = county_rewards
}
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
limit = {
this != scope:first_reward_target
}
save_scope_as = second_reward_target
add_to_list = county_rewards
}
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
limit = {
this != scope:first_reward_target
this != scope:second_reward_target
}
save_scope_as = third_reward_target
add_to_list = county_rewards
}
}
4 = {
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
save_scope_as = first_reward_target
add_to_list = county_rewards
}
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
limit = {
this != scope:first_reward_target
}
save_scope_as = second_reward_target
add_to_list = county_rewards
}
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
limit = {
this != scope:first_reward_target
this != scope:second_reward_target
}
save_scope_as = third_reward_target
add_to_list = county_rewards
}
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
limit = {
this != scope:first_reward_target
this != scope:second_reward_target
this != scope:third_reward_target
}
save_scope_as = fourth_reward_target
add_to_list = county_rewards
}
}
5 = {
ordered_held_county = {
order_by = {
value = development_level
multiply = -1
}
save_scope_as = first_reward_targetAs written in game/common/scripted_effects/10_ach_effects.txt.
The first 120 of its 265 lines; the rest is in game/common/scripted_effects/10_ach_effects.txt from line 5698.
Where it is used
Every place in common/, events/ and history/ that calls ach_host_development_boost_host_reward_effect.
Scripted effects (1)
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.