Scripted effect · Coronations files
ach_legitimacy_and_prestige_gain_host_reward_effect
ach_legitimacy_and_prestige_gain_host_reward_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 3838 (217 lines). No parameters.
ach_legitimacy_and_prestige_gain_host_reward_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 3838 of its file. It takes no parameters: ach_legitimacy_and_prestige_gain_host_reward_effect = yes. The game's script calls it in 1 place, among them ach_host_intent_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
- Depending on activity.activity host.var:reward tier:
- When activity.activity host.var:reward tier is 1 › scope:activity:
activity_host = { … }
- When activity.activity host.var:reward tier is 2 › scope:activity:
activity_host = { … }
- When activity.activity host.var:reward tier is 3 › scope:activity:
activity_host = { … }
- When activity.activity host.var:reward tier is 4 › scope:activity:
activity_host = { … }
- When activity.activity host.var:reward tier is 5 › scope:activity:
activity_host = { … }
- When activity.activity host.var:reward tier is 1 › scope:activity:
- Every in list:
- Gains the modifier “Impressed Attendee” for 5 years
- Monthly Prestige +5%
- Legitimacy Gain +5%
- Gains the modifier “Impressed Attendee” for 5 years
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
ach_legitimacy_and_prestige_gain_host_reward_effect = {
switch = {
trigger = scope:activity.activity_host.var:reward_tier
1 = {
scope:activity = {
activity_host = {
add_character_modifier = {
modifier = ach_intent_prestige_modifier
years = 10
}
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
is_ai = yes
}
save_scope_as = first_reward_target
add_to_list = prestige_rewards
}
}
}
2 = {
scope:activity = {
activity_host = {
add_character_modifier = {
modifier = ach_intent_prestige_modifier
years = 20
}
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
is_ai = yes
}
save_scope_as = first_reward_target
add_to_list = prestige_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
is_ai = yes
}
save_scope_as = second_reward_target
add_to_list = prestige_rewards
}
}
}
3 = {
scope:activity = {
activity_host = {
add_character_modifier = {
modifier = ach_intent_prestige_modifier
years = 30
}
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
is_ai = yes
}
save_scope_as = first_reward_target
add_to_list = prestige_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
is_ai = yes
}
save_scope_as = second_reward_target
add_to_list = prestige_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
this != scope:second_reward_target
is_ai = yes
}
save_scope_as = third_reward_target
add_to_list = prestige_rewards
}
}
}
4 = {
scope:activity = {
activity_host = {
add_character_modifier = {
modifier = ach_intent_prestige_modifier
years = 40
}
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
is_ai = yes
}
save_scope_as = first_reward_target
add_to_list = prestige_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_value
limit = {
this != scope:activity.activity_host
this != scope:first_reward_target
is_ai = yes
}
save_scope_as = second_reward_target
add_to_list = prestige_rewards
}
ordered_attending_character = {
order_by = coronation_supporter_sort_valueAs written in game/common/scripted_effects/10_ach_effects.txt.
The first 120 of its 217 lines; the rest is in game/common/scripted_effects/10_ach_effects.txt from line 3838.
Where it is used
Every place in common/, events/ and history/ that calls ach_legitimacy_and_prestige_gain_host_reward_effect.
Scripted effects (1)
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.