CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Modifier · county

Defensive Tunnels

ep3_tunnels_encouraged_county_modifier

Roads to Power files

The Governor has encouraged the expansion of a local net of tunnels and hidden safehouses to protect the population.

Defensive Tunnels (modifier ID ep3_tunnels_encouraged_county_modifier) is a named modifier in Crusader Kings III, in the Roads to Power files. It gives Hostile Raid Time +75%, Defender Holding Advantage +10, Fort Level +1, Danger +10, Holding Taxes -30%. The script puts it on a county. One place in the game's script adds it: Secret Tunnels (event ep3_emperor_yearly.2170). Patch 1.20.1.2, from game/common/modifiers/07_ep3_modifiers.txt.

Effects

Where the game adds it

Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.

Events (1)

Source: game/common/modifiers/07_ep3_modifiers.txt (line 1078), the English localisation (ep3_tunnels_encouraged_county_modifier, ep3_tunnels_encouraged_county_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.

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