CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Modifier · county

Thieves Guild

county_corruption_thieves_guild_modifier

County Corruption A thieves' guild is operating freely in this County

Thieves Guild (modifier ID county_corruption_thieves_guild_modifier) is a named modifier in Crusader Kings III. It gives Holding Taxes -10%, Development Growth -80%, Danger +5. The script puts it on a county. 5 places in the game's script add it, among them Catching Thieves of Myth (event fp2_struggle.2009), fp2_struggle.2012 (event) and marshal_task.1003 (event). 12 places remove it. Patch 1.20.1.2, from game/common/modifiers/00_county_corruption_modifiers.txt.

Effects

Where the game adds it

Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.

Where it is removed

Council tasks (5)

Great projects (1)

Source: game/common/modifiers/00_county_corruption_modifiers.txt (line 45), the English localisation (county_corruption_thieves_guild_modifier, county_corruption_thieves_guild_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?