Interaction · Vassal actions
Form Knightly Sellsword Band
End an Accolade's existence by unleashing its Acclaimed Knight as an Adventurer Ally with an army of Men-at-Arms
What you need
You
To send it
If
- You: Your government is not Nomadic
Then
- … must either be unlanded or you need high enough Crown Authority to revoke Titles
- … is Lionized (Rank 4) or higher in Rank and has unlocked all its available Accolade Attributes
- Is at not War
- You must employ at least half of your maximum limit of Personal Men-at-Arms Regiments
Also needed: not imprisoned
Form Knightly Sellsword Band is a vassal character interaction in Crusader Kings III. You need: Is not imprisoned, Is at not War and You must employ at least half of your maximum limit of Personal Men-at-Arms Regiments. The character you target needs: Is not imprisoned, Is not incapable and Does not have the Trait: Infirm. Accepted automatically. It costs 350 Prestige. Patch 1.20.1.2, from game/common/character_interactions/00_accolade_interactions.txt.
Quick answers (3)
- What are the requirements for Form Knightly Sellsword Band in CK3?
- You: Is not imprisoned, Is at not War and You must employ at least half of your maximum limit of Personal Men-at-Arms Regiments. The character you target: Is not imprisoned, Is not incapable and Does not have the Trait: Infirm. (patch 1.20.1.2)
- Will the AI accept Form Knightly Sellsword Band?
- Yes: it is accepted automatically.
- How much does Form Knightly Sellsword Band cost?
- 350 Prestige (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
Acceptance (ai_accept) (1 line of game script)
base = 100
As written in game/common/character_interactions/00_accolade_interactions.txt.
What happens
Effects
- The character you target:
- The accolade owner:
- … Accolade ceases to exist: all of its accumulated Glory and Accolade Ranks are lost!
Else if
scope:accolade_rank_value >= 5
Then
- … gains … Renown
- Effects reduced because … is below Accolade Rank 6
Otherwise
- … gains … Renown
- Effects reduced because … is below Accolade Rank 6
If
scope:accolade_rank_value >= 6
Then
- Gains the modifier “Glorious Free Knight”
- Knight Effectiveness per Prowess Skill +0.2%
- Men-at-Arms Recruitment Cost -50%
- Prestige +1.5/month
- Domicile Income +0.3/month
- Provisions Gain +50%
Else if
scope:accolade_rank_value >= 5
Then
- Gains the modifier “August Free Knight”
- Knight Effectiveness per Prowess Skill +0.1%
- Men-at-Arms Recruitment Cost -35%
- Prestige +1/month
- Domicile Income +0.2/month
- Provisions Gain +30%
Otherwise
- Gains the modifier “Lionized Free Knight”
- Knight Effectiveness per Prowess Skill +0.1%
- Men-at-Arms Recruitment Cost -25%
- Prestige +0.5/month
- Domicile Income +0.1/month
- Provisions Gain +20%
- If landed:
force_step_down_landed_titles = yes
- … will establish an Adventurer Camp
If
a check the game hides
Then
get_title = scope:new_landless_adventurer_title
- Gains the modifier “Voluntary Adventurer” for 5 years
- Adopts the Swords-for-Hire Law
- Opinion: Alliance Deal (+50)
- Becomes your Ally
create_alliance = { target = scope:accolade_owner allied_through_owner = scope:acclaimed_knight allied_through_target = scope:accolade_owner }If
One of these
- Their culture: The Culture has the Can recruit Horse Archers as Men-at-Arms Tradition
or
One of these
- Government is Nomadic
or
Has the Trait: Way of the Nomad
Then
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = horse_archers check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = horse_archers check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = horse_archers check_can_recruit = no size = 2 }
If
a check the game hides
Then
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = heavy_horse_archers check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = heavy_horse_archers check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = heavy_horse_archers check_can_recruit = no size = 2 }
Otherwise
- If accolade mercenary maa size at least 5:
create_maa_regiment = { type = horse_archers check_can_recruit = no size = 6 }
- Else, if accolade mercenary maa size at least 3:
create_maa_regiment = { type = horse_archers check_can_recruit = no size = 4 }
- Otherwise:
create_maa_regiment = { type = horse_archers check_can_recruit = no size = 2 }
- If accolade mercenary maa size at least 5:
- The accolade owner:
Events it fires: ep3_laamps.1001, misc.0001
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = any_accolade = {
exists = acclaimed_knight
}
trigger_if = {
limit = {
is_ai = yes
}
highest_held_title_tier >= tier_duchy
is_at_war = no
is_imprisoned = no
}
is_shown = has_dlc_feature = landless_playable
scope:recipient = {
is_ai = yes
is_acclaimed = yes
accolade.accolade_owner ?= {
this = scope:actor
}
}As written in game/common/character_interactions/00_accolade_interactions.txt.
Can be sent when (is_valid…) (41 lines of game script)
trigger_if = {
limit = {
scope:actor = {
NOT = {
government_has_flag = government_is_nomadic
}
}
}
custom_tooltip = {
text = accolade_revoke_tt
scope:recipient = {
OR = {
is_landed = no
scope:actor = {
has_realm_law_flag = title_revocation_allowed
}
}
}
}
}
custom_tooltip = {
text = accolade_rank_4_req_tt
scope:recipient.accolade = {
accolade_rank >= 4
}
}
scope:actor = {
is_imprisoned = no
is_at_war = no
custom_tooltip = {
text = half_of_possible_maa_tt
maa_regiments_count >= half_maa_regiments_max_count
}
}
scope:recipient = {
is_imprisoned = no
is_incapable = no
NOR = {
has_trait = infirm
}
}As written in game/common/character_interactions/00_accolade_interactions.txt.
Effects (on_send, on_accept, on_decline) (22 lines of game script)
on_accept = scope:recipient.accolade = {
save_scope_as = accolade
save_scope_value_as = {
name = accolade_rank_value
value = accolade_rank
}
list_all_accolade_types_effect = yes
}
scope:actor = {
save_scope_as = accolade_owner
}
scope:recipient = {
save_scope_as = acclaimed_knight
show_as_tooltip = {
accolade_to_mercenary_effect = yes
custom_tooltip = accolade_mercenary_gold_tt
}
}
scope:actor = {
trigger_event = accolade.0100
}
on_decline = As written in game/common/character_interactions/00_accolade_interactions.txt.
- Category
- Vassal actions
- Cost: Prestige
- 350
- Cooldown
- 1 month
- Again on the same character
- after 5 years
- In the menu
- under More…
- ID
make_accolade_into_mercenary_decision
Source: game/common/character_interactions/00_accolade_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.