Interaction · Diarch
Change Mandate
Set your own Mandate
What you need
You
- Is the diarch of the target
The character you target
has_diarchy_active_parameter = unlock_diarch_set_own_mandate_interaction
Change Mandate is a diarch character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (1)
- Will the AI accept Change Mandate?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Depending on yes:
- When yes is scope:placate movements:
set_diarchy_mandate = placate_movements
- When yes is scope:promote might:
set_diarchy_mandate = promote_might
- When yes is scope:promote merit:
set_diarchy_mandate = promote_merit
- When yes is scope:placate movements:
If
title:h_china.holder ?= scope:recipient- Any character situation:
situation:dynastic_cycle ?= this- The current phase counts “Grand Secretariat's Autonomy Dynastic Cycle Catalyst”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Grand Secretariat's Autonomy Dynastic Cycle Catalyst”
- The character you target:
- Opinion: Secretary Director Changed Mandate (-20)
- Event tgp_interaction_event.0041
Events it fires: tgp_interaction_event.0041
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (3 lines of game script)
is_shown = scope:actor = {
is_diarch_of_target = scope:recipient
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (3 lines of game script)
scope:recipient = {
has_diarchy_active_parameter = unlock_diarch_set_own_mandate_interaction
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (26 lines of game script)
on_accept = scope:actor = {
switch = {
trigger = yes
scope:placate_movements = {
set_diarchy_mandate = placate_movements
}
scope:promote_might = {
set_diarchy_mandate = promote_might
}
scope:promote_merit = {
set_diarchy_mandate = promote_merit
}
}
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:recipient
CATALYST = catalyst_diarch_mandate
}
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = changed_mandate_opinion
opinion = -20
}
trigger_event = tgp_interaction_event.0041
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Diarch
- In the menu
- under More…
- ID
diarch_set_own_mandate_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.