CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diarch

Change Mandate

No costAccepted automatically

Set your own Mandate

What you need

You

  • Is the diarch of the target

The character you target

  • has_diarchy_active_parameter = unlock_diarch_set_own_mandate_interaction

Change Mandate is a diarch character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.

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Quick answers (1)
Will the AI accept Change Mandate?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

Events it fires: tgp_interaction_event.0041

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (3 lines of game script)
is_shown = scope:actor = {
	is_diarch_of_target = scope:recipient
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Can be sent when (is_valid…) (3 lines of game script)
scope:recipient = {
	has_diarchy_active_parameter = unlock_diarch_set_own_mandate_interaction
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Effects (on_send, on_accept, on_decline) (26 lines of game script)
on_accept = scope:actor = {
	switch = {
		trigger = yes
		scope:placate_movements = {
			set_diarchy_mandate = placate_movements
		}
		scope:promote_might = {
			set_diarchy_mandate = promote_might
		}
		scope:promote_merit = {
			set_diarchy_mandate = promote_merit
		}
	}
	tgp_activate_catalyst_against_hegemon_effect = {
		HEGEMON = scope:recipient
		CATALYST = catalyst_diarch_mandate
	}
}
scope:recipient = {
	add_opinion = {
		target = scope:actor
		modifier = changed_mandate_opinion
		opinion = -20
	}
	trigger_event = tgp_interaction_event.0041
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Category
Diarch
In the menu
under More…
ID
diarch_set_own_mandate_interaction

Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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