Game concept
Dread
The game also links it as Dreadful, Dreaded.
From the game's encyclopedia
Dread is a measure of how feared a Ruler is.
Rulers increase Dread by performing cruel and heinous acts such as torturing and executing Prisoners.
Dread makes it viable to play as a Tyrant, because unruly Vassals can become Intimidated or Terrified, making them too scared to oppose you.
A character's Dread can range from 0 to 100, except for Nomads, who can achieve 150. Over time, their Dread will tend towards their Natural Dread, which is defined by their Personality Traits.
A Dreadful Ruler reaps the following benefits:
• Vassals are discouraged from joining Factions
• Vassals are discouraged from Scheming
• Increases Vassal acceptance (E.g. Title Revocation)
• Increases Offer Vassalization acceptance
• Makes Electors more likely to vote as you do
• Makes vassals unlikely to oppose Law changes
Note that brave and bold Vassals are less affected by Dread!
The game's text for patch 1.20.1.2. Words in blue are entries of the encyclopedia: hover one to read it, as in the game.
Dread is an entry of Crusader Kings III's in-game encyclopedia. The game explains it: "Dread is a measure of how feared a Ruler is." It covers Intimidated and Terrified. The game also links it as Dreadful and Dreaded. Patch 1.20.1.2, from game/common/game_concepts/00_game_concepts.txt and game/localization/english/game_concepts_l_english.yml.
Source: game/common/game_concepts/00_game_concepts.txt, game/localization/english/game_concepts_l_english.yml and the English localisation, Crusader Kings III 1.20.1.2.