

Empire
Arabian Empire
The empire of Arabian Empire in patch 1.20.1.2: 6 de jure kingdoms and 117 counties. Its capital is Damascus.
give_title e_arabia
Arabian Empire on the map at the start
On 867.1.1, Arabian Empire is a realm of its own, ruled by al-Mu'tazz (Abbasid). It holds 53 of its 117 de jure counties; 16 other realms hold the rest.
- Counties
- 117
- Development
- 778
Realms holding it
- Arabian Empire45% · 53
- Egypt22% · 26
- Najd5% · 6
- Oman5% · 6
- Asir3% · 3
- Yamama3% · 3
Who holds its counties
- Khumarawayh (Tulunid)7% · 8
- Ahmad (Shaybanid)6% · 7
- Isa (Shaybanid)6% · 7
- Isa6% · 7
- Musa (Tulunid)4% · 5
Special buildings (8)
The Prophetic Mosque · Great Mosque of Mecca · Al-Azhar University · The Pyramids · Saint Catherine's Monastery · Petra · Temple in Jerusalem · Citadel of Aleppo
On 1066.9.15, no realm is called Arabian Empire: its 117 de jure counties are held by 16 realms.
- Counties
- 117
- Development
- 1,231
Realms holding it
- Egypt44% · 51
- Persian Empire14% · 16
- Byzantine Empire6% · 7
- Asir5% · 6
- Bahrain5% · 6
- Ta'izz5% · 6
Who holds its counties
- Haydar (Yousifid)4% · 5
- Abdullah (Uyunid)4% · 5
- Theodoros (Pegonites)3% · 4
- Abd al-Majīd (Khaleelid)3% · 4
- al-Mustansir (Fatimid)3% · 4
- al-Majid (Fatimid)3% · 4
Special buildings (8)
The Prophetic Mosque · Great Mosque of Mecca · Al-Azhar University · The Pyramids · Saint Catherine's Monastery · Petra · Temple in Jerusalem · Citadel of Aleppo
On 1178.10.1, no realm is called Arabian Empire: its 117 de jure counties are held by 14 realms.
- Counties
- 117
- Development
- 2,312
Realms holding it
- Egypt51% · 60
- Jerusalem9% · 11
- Oman9% · 10
- Najd8% · 9
- Asir5% · 6
- Bahrain5% · 6
Who holds its counties
- Tughtekin (Ayyubid)7% · 8
- Yusuf (Ayyubid)4% · 5
- Farrukhshah (Ayyubid)4% · 5
- Ahmad (Ayyubid)3% · 4
- Turanshah (Ayyubid)3% · 4
- Sulayman (Nabhanid)3% · 4
Playable here (3)
- Salāh al-Dīn YusufEasy
- Princess SibyllaAdvanced
- Duke RaimonAdvanced
Special buildings (8)
The Prophetic Mosque · Great Mosque of Mecca · Al-Azhar University · The Pyramids · Saint Catherine's Monastery · Petra · Temple in Jerusalem · Citadel of Aleppo
From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.
The empire of Arabian Empire (title ID e_arabia) has 6 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy. Console: give_title e_arabia. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Arabian Empire in CK3?
- To create Arabian Empire from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy.
How to form Arabian Empire
Create it from the title view
- You need one of
- 2 kingdom titles
- 1 empire title
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_EMPIRE)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
1,000goldDiscounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.
- You gain
500prestige75legitimacy
Extra conditions written for Arabian Empire
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt.


Arabian Empire coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
e_arabia={
pattern="pattern_solid.dds"
color1="yellow"
color2="white"
colored_emblem={
texture="ce_eagle_islamic.dds"
color1="white"
color2="white"
color3="black"
instance={
position={ 0.5 0.48 }
scale={ 0.90 0.90 }
}
}
}De jure kingdoms of Arabian Empire
Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
give_title e_arabia) and press Enter. Using the console turns achievements off for that game.
Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.









