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Situation · Khans of the Steppe

The Great Steppe

The Great Steppe is a situation in Crusader Kings III (Khans of the Steppe) with 7 phases: Abundant Grazing, Severe Drought, White Zud, Cold Zud, Everlasting Summer, Blessing of the Blue Sky and Havsarsan Zud. It starts in Abundant Grazing. Blessing of the Blue Sky takes over at 1,000 points; the biggest single push is "Unusual Drift Situation Catalyst" (250), 4 times alone. Havsarsan Zud takes over at 1,000 points; the biggest single push is "Unusual Drift Situation Catalyst" (250), 4 times alone. Patch 1.20.1.2, from game/common/situation/situations/the_great_steppe.txt.

This section as JSON: /raw/situations.json

The fastest push into each phase

The Great Steppe represents the endless sea of grass of the Eurasian Steppe, and the climate conditions that shape it, and is divided into three regions: Western, Central and Eastern. The different Steppe Seasons depict these both positive and adverse events, offering opportunities for special actions only available during that time, and modifying the County Fertility of each region. Only Nomadic and Herder Rulers take part in this Situation and the Gurkhan represents the most powerful ruler in the entire region.

Phases

Abundant Grazing

Starting phase · lasts at most 10 years · can turn into 6 phases

Abundant Grazing is a season where the pastureland is reliable and the livestock can graze freely.

Effects on each group of participants (4)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

Nomadic Rulers Partially in the Region

Their counties:

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

  • The Demand Herd Character Interaction will result in additional Herd

Effects on Warfare

Nomadic Rulers in the Region

Personal Effects

Nomadic Rulers in the Region

  • Hunts are 50% cheaper to host

Severe Drought

Phase · lasts at most 10 years · can turn into 6 phases

A Severe Drought causes the pastureland to wither, and the fodder reserves to run low. During this time, warfare is more common.

Effects on each group of participants (4)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

  • County Fertility Consumption+20%

Nomadic Rulers Partially in the Region

Their counties:

  • County Fertility Consumption+20%

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

  • Nomadic Rulers are more likely to accept a Migration request
  • Every Courtier gains Opinion of their Liege after a peaceful Migration

Effects on Herd

Nomadic Rulers in the Region

Effects on Warfare

Nomadic Rulers in the Region

White Zud

Phase · lasts at most 10 years · can turn into 6 phases

In a time of White Zud, snow settles over the grazing lands, covering them completely in a layer that can be feet deep. The livestock cannot reach the grass, and thus die of starvation. During a Zud, nomads are forced to pledge allegiance to stronger rulers to survive.

Effects on each group of participants (5)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

  • County Fertility Consumption+80%

Nomadic Rulers Partially in the Region

Their counties:

  • County Fertility Consumption+80%

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

  • The Demand Obedience Character Interaction has a higher acceptance chance
  • The Demand as Tributary Character Interaction has a higher acceptance chance

Effects on Herd

Nomadic Rulers in the Region

Effects on Warfare

Nomadic Rulers in the Region

  • Upgrade Nomadic Horde Regiment Cost-25%
  • The Retaliation War Casus Belli is free

Personal Effects

Nomadic Rulers in the Region

  • Slightly higher chance to gain the Ill Trait

Cold Zud

Phase · lasts at most 10 years · can turn into 6 phases

A Cold Zud brings strong winds and blizzards. The extremely low temperatures force the livestock to use most of their energy to keep warm, and they cannot graze. During a Zud, nomads are forced to pledge allegiance to stronger rulers to survive.

Effects on each group of participants (5)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

  • County Fertility Consumption+40%

Nomadic Rulers Partially in the Region

Their counties:

  • County Fertility Consumption+40%

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

  • The Demand Obedience Character Interaction has a higher acceptance chance
  • The Demand as Tributary Character Interaction has a higher acceptance chance

Effects on Herd

Nomadic Rulers in the Region

Effects on Warfare

Nomadic Rulers in the Region

  • The Retaliation War Casus Belli is free

Personal Effects

Nomadic Rulers in the Region

  • Slightly higher chance to gain the Ill Trait

Everlasting Summer

Phase · lasts at most 10 years · can turn into 6 phases

An Everlasting Summer is a time of joy and abundance. The temperatures are perfect for the livestock and the conditions allow the grass to replenish with ease.

Effects on each group of participants (3)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

Nomadic Rulers Partially in the Region

Their counties:

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Warfare

Nomadic Rulers in the Region

Effects on Subjects

Nomadic Rulers in the Region

Blessing of the Blue Sky

Phase · lasts at most 30 years · can turn into 6 phases

Once in a lifetime, one may be fortunate enough to witness the Blessing of the Blue Sky. A time where scarcity is unknown and the land flourishes.

Effects on each group of participants (4)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

Nomadic Rulers Partially in the Region

Their counties:

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

Effects on Herd

Nomadic Rulers in the Region

Personal Effects

Nomadic Rulers in the Region

Havsarsan Zud

Phase · lasts at most 30 years · can turn into 6 phases

A Havsarsan Zud is a combination of two or more types of zud. The grass is covered by ice and snow, storms savage the land, freezing temperatures prevent animals from even moving and the grass is dead. During a Havsarsan Zud the only way is out.

Effects on each group of participants (5)

Effects on County Fertility

Nomadic Rulers in the Region

Their counties:

Nomadic Rulers Partially in the Region

Their counties:

Herders

Their counties:

Settled Rulers

Their counties:

Effects on Subjects

Nomadic Rulers in the Region

  • The Desperate Times Decision becomes available
  • The Demand as Tributary Character Interaction has a higher acceptance chance

Effects on Herd

Nomadic Rulers in the Region

Effects on Warfare

Nomadic Rulers in the Region

  • The Humiliation War Casus Belli is free
  • The Retaliation War Casus Belli is free

Personal Effects

Nomadic Rulers in the Region

  • Slightly higher chance to gain the Ill Trait

What changes the phase

One block per phase it can turn into; open one to see every catalyst that counts, from each phase it can come from.

Into Abundant Grazingfrom 6 phases

Severe Drought→Abundant Grazing

Only when the running phase ends.

White Zud→Abundant Grazing

Only when the running phase ends.

Cold Zud→Abundant Grazing

Only when the running phase ends.

Everlasting Summer→Abundant Grazing

Only when the running phase ends.

Blessing of the Blue Sky→Abundant Grazing

Only when the running phase ends.

Havsarsan Zud→Abundant Grazing

Only when the running phase ends.

Into Severe Droughtfrom 6 phases

Abundant Grazing→Severe Drought

Only when the running phase ends.

White Zud→Severe Drought

Only when the running phase ends.

Cold Zud→Severe Drought

Only when the running phase ends.

Everlasting Summer→Severe Drought

Only when the running phase ends.

Blessing of the Blue Sky→Severe Drought

Only when the running phase ends.

Havsarsan Zud→Severe Drought

Only when the running phase ends.

Into White Zudfrom 6 phases

Abundant Grazing→White Zud

Only when the running phase ends.

Severe Drought→White Zud

Only when the running phase ends.

Cold Zud→White Zud

Only when the running phase ends.

Everlasting Summer→White Zud

Only when the running phase ends.

Blessing of the Blue Sky→White Zud

Only when the running phase ends.

Havsarsan Zud→White Zud

Only when the running phase ends.

Into Cold Zudfrom 6 phases

Abundant Grazing→Cold Zud

Only when the running phase ends.

Severe Drought→Cold Zud

Only when the running phase ends.

White Zud→Cold Zud

Only when the running phase ends.

Everlasting Summer→Cold Zud

Only when the running phase ends.

Blessing of the Blue Sky→Cold Zud

Only when the running phase ends.

Havsarsan Zud→Cold Zud

Only when the running phase ends.

Into Everlasting Summerfrom 6 phases

Abundant Grazing→Everlasting Summer

Only when the running phase ends.

Severe Drought→Everlasting Summer

Only when the running phase ends.

White Zud→Everlasting Summer

Only when the running phase ends.

Cold Zud→Everlasting Summer

Only when the running phase ends.

Blessing of the Blue Sky→Everlasting Summer

Only when the running phase ends.

Havsarsan Zud→Everlasting Summer

Only when the running phase ends.

Into Blessing of the Blue Skyfrom 6 phases · biggest push: Unusual Drift Situation Catalyst (250)

Abundant Grazing→Blessing of the Blue Sky

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

Severe Drought→Blessing of the Blue Sky

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

White Zud→Blessing of the Blue Sky

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

Cold Zud→Blessing of the Blue Sky

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

Everlasting Summer→Blessing of the Blue Sky

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

Havsarsan Zud→Blessing of the Blue Sky

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse
Into Havsarsan Zudfrom 6 phases · biggest push: Unusual Drift Situation Catalyst (250)

Abundant Grazing→Havsarsan Zud

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

Severe Drought→Havsarsan Zud

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

White Zud→Havsarsan Zud

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

Cold Zud→Havsarsan Zud

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

Everlasting Summer→Havsarsan Zud

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

Blessing of the Blue Sky→Havsarsan Zud

Takes over at 1000 points from 2 catalysts. The biggest single push, “Unusual Drift Situation Catalyst”, is worth 250 — 4 times alone.

What happensPointsTimes aloneFired by
Unusual Drift Situation Catalyst2504Automatic: mpo_the_great_steppe_yearly_pulse
Monthly Drift Situation Catalyst10010Automatic: mpo_the_great_steppe_yearly_pulse

Who takes part

Nomadic Rulers in the Region · Nomadic Rulers Partially in the Region · Herders · Settled Rulers

Source: game/common/situation/situations/the_great_steppe.txt (key the_great_steppe), common/situation/catalysts, common/script_values and every trigger_situation_catalyst in common/ and events/, Crusader Kings III 1.20.1.2.

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