Scripted trigger
using_non_ghw_holy_war_cb_trigger
using_non_ghw_holy_war_cb_trigger = yesgame/common/scripted_triggers/00_war_and_peace_triggers.txt, line 728 (7 lines). No parameters.
using_non_ghw_holy_war_cb_trigger is a scripted trigger in Crusader Kings III, written at line 728 of its file. It takes no parameters: using_non_ghw_holy_war_cb_trigger = yes (or no). The game's script calls it in 13 places, among them Adopt Rite (interaction), Ask for Clerical Influence (interaction) and Change War Alignment (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
What it checks
One of these
using_cb = minor_religious_waror
using_cb = religious_waror
using_cb = major_religious_war
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
using_non_ghw_holy_war_cb_trigger = {
OR = {
using_cb = minor_religious_war
using_cb = religious_war
using_cb = major_religious_war
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls using_non_ghw_holy_war_cb_trigger.
Character interactions (4)
Task contracts (1)
- laamp_join_war_contract
Important actions (2)
- Adopt Attacker's Faith Available
- Targeted by …
Events (1)
On actions (the game's own hooks) (1)
- on_war_started
Scripted effects (1)
Scripted triggers (2)
Scripted modifiers (AI weights) (1)
- ask_for_gold_acceptance_modifier
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.