CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

ep3_adventurer_mercenary_war_trigger

ep3_adventurer_mercenary_war_trigger = { EMPLOYER = … LAAMP = … }

game/common/scripted_triggers/07_ep3_triggers.txt, line 1514 (10 lines). Parameters: $EMPLOYER$, $LAAMP$.

ep3_adventurer_mercenary_war_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1514 of its file. A call passes 2 parameters: EMPLOYER and LAAMP. The game's script calls it in 2 places, among them laamp_join_war_contract (contract) and player_adventurer_contract_generation_on_domicile_moved_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
ep3_adventurer_mercenary_war_trigger = {
	is_war_leader = $EMPLOYER$
	OR = {
		using_civil_war_cb_trigger = yes
		using_non_ghw_holy_war_cb_trigger = yes
		using_de_jure_cb_trigger = yes
		using_conquest_cb_trigger = yes
	}
	NOT = { is_participant = $LAAMP$ }
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_adventurer_mercenary_war_trigger.

Task contracts (1)

  • laamp_join_war_contract

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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