Scripted trigger
using_conquest_cb_trigger
using_conquest_cb_trigger = yesgame/common/scripted_triggers/00_war_and_peace_triggers.txt, line 758 (10 lines). No parameters.
using_conquest_cb_trigger is a scripted trigger in Crusader Kings III, written at line 758 of its file. It takes no parameters: using_conquest_cb_trigger = yes (or no). The game's script calls it in 4 places, among them laamp_join_war_contract (contract), on_war_started (on action) and ep3_adventurer_mercenary_war_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
What it checks
One of these
using_cb = county_conquest_cbor
using_cb = duchy_conquest_cbor
using_cb = ducal_conquest_cbor
using_cb = ireland_laudabiliter_conquest_cbor
using_cb = mongol_invasion_waror
using_cb = mpo_gok_onslaught_cb
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
using_conquest_cb_trigger = {
OR = {
using_cb = county_conquest_cb
using_cb = duchy_conquest_cb
using_cb = ducal_conquest_cb
using_cb = ireland_laudabiliter_conquest_cb
using_cb = mongol_invasion_war
using_cb = mpo_gok_onslaught_cb
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls using_conquest_cb_trigger.
Task contracts (1)
- laamp_join_war_contract
On actions (the game's own hooks) (1)
- on_war_started
Scripted triggers (1)
Customizable localization (1)
- WarDeclaredFlavor
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.