CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

convert_at_war_interaction_effect

convert_at_war_interaction_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 4757 (35 lines). No parameters.

convert_at_war_interaction_effect is a scripted effect in Crusader Kings III, written at line 4757 of its file. It takes no parameters: convert_at_war_interaction_effect = yes. The game's script calls it in 2 places, among them Adopt Rite (interaction) and religious_interaction.2500 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
convert_at_war_interaction_effect = {
	scope:puppet_or_actor = {
		save_scope_as = convert_at_war
		every_character_war = {
			limit = {
				primary_defender = scope:puppet_or_actor
				primary_attacker = scope:recipient
				using_non_ghw_holy_war_cb_trigger = yes
			}
			set_variable = {
				name = invalidate_defender_faith_change #This variable will invalidate the war and send proper invalidation message
				value = yes
			}
			show_as_tooltip = { end_war = invalidated }
		}

		faith = { save_scope_as = old_faith }
		rite = { save_scope_as = old_rite }

		if = {
			limit = {
				NOT = { rite = scope:recipient.rite }
			}
			convert_to_rite_with_consequences_effect = { RITE = scope:recipient.rite }
			trigger_event = faith_conversion.0003
		}
		
		stress_and_fulfillment_impact = {
			zealous = medium_stress_impact_gain
		}
	}
	scope:recipient = {
		add_piety_experience = major_piety_value
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls convert_at_war_interaction_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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